What is DeathCube?
DeathCube is a modular, objective-based PvP environment created completely in vanilla using the 1.9 command block mechanics. It contains several features including:
- 4 Capture-point objectives
- 2 Teams
- 9 Different classes with custom armor and weaponry (and some with new mechanics)
- 6 Maps to choose from
- The ability to customize or make your own maps entirely
- Main hub and lobby system for pre-game, post-game, class selection, team selection, and class testing.
How “mini” are the maps?
Maps are all standardized at 63 wide, by 63 long, by 62 tall. So in minecraft dimensions that is: 63x62x63. The reason for this is that maps are designed to be played with teams ups to 5v5. There is no limit to team size, but we decided as a team to aim for smaller maps with constant action in a 5v5 environment instead of a much larger map in which you may have to search to find one another.
Why is it called “Death” cube?
Surrounding the play field is a giant forcefield! Don’t touch it or you’ll be damaged! (Minecraft worldborder)
The name has also been inherited through previous variations of the game. The whole concept started from a modded server using a forcefield mod and modded mechanics from an FTB pack. From there, it has evolved into its current state and we just like the name!
What’s the status of this project?
Currently, all mechanics are working and we are in the extended play-testing stage. This is required to ensure classes are balanced well and maps are actually fun to play on.